Nemain – Hitting 85!

It has been a week since Cataclysm launched and what an awesome week it has been.  I started out leveling my Warrior, Nemain as I had mentioned in the last post and leveling with my Rogue friend hit 85 in four days.  We didn’t rush much and took time to read all the quests text going through.  However, in the chaotic frenzy of the first few days, having a small group to work on kill quests and save your ass with the insane respawn rate made leveling a lot quicker.

Camping a named Quest Mob in Vashj'ir

Camping a named Quest Mob in Vashj'ir

I really liked how the leveling through questing experience has really been refined this expansion.  The flow from quest to quest is consistent.  There are numerous scripted cutscenes that show rather than tell us how the story progresses and there are a liberal amount of “blue” item rewards peppered throughout the quest chains.  The instant quest complete window that shows when you finish some tasks help to reduce the time needed to go back to the quest giver to turn in the quests.  For some quests like the new Crucible of Carnage chain, the Cataclysm version of Ring of Blood, it prevents a lot of the anguish of not completing the quest before the next round begins.

There is also a nice ramp up in normal creature difficulty which builds a foundation for dungeon grouping.  From the start at 80, the health pools of the creatures triple from the 10.6k health from Icecrown mobs to about 30k.  This truly lets you work more of a rotation in before they fall over.  By the end gear levels in WOTLK, even heroic dungeon mobs were dropping like flies, giving the game an almost Diablo 2 zerg mentality.  By the time you hit Deepholm at 82-83 mobs start using abilities that were previously exclusive to dungeon bosses.  you’ll see mobs that use void zones, spells that should be interrupted, and spells that can be avoided by moving.  All important for the dungeons.

Naga Visions Chain

Naga Visions Chain

Speaking of dungeons, they are now much harder.  No more watching the Daily Show on the second monitor while you faceroll heroics.  Forget heroics, even the new dungeons are challenging.  All of the creatures have deadly abilities to be aware of.  The general rule of thumb is this; If your class can use crowd control, you need to know what it can be used on and have them on your action bar in a easy to use spot or if you can find the place for it, keybinded.  If there is a spell with a long cast time (more than 2 secs) that can be interrupted, interrupt it if you can.  In most cases, the longer the cast time, the worse its going to be when it gets off.  Finally, if you see pools of stuff on the floor don’t let the mobs stand on it and if its on fire, you should get off it too.

In what must be training for raiding, dungeon bosses are more complicated than ever and in lieu of voice communication requires everyone to know the fight mechanics and some planning.  A sure sign of a bad group is one in which the tank just charges into the boss without a ready check and the dps charges pass him after the first taunt on the boss.  Most bosses use modified mechanics from WOTLK raid bosses, so veteran raiders will have an advantage.  For example, General Umbriss from Grim Batol uses Blitz, an attack similar to Icehowl’s charge attack from the Argent Tournament.  They also use new unusual mechanics like needing to position yourself up wind of Altairus the new dragon boss in Vortex Pinnacle.  The key to learning the dungeons is to read up on them on other websites and also to check your combat log when you die to figure out what killed you.  If WOTLK was defined by the mantra, “stay out of the fire”, Cataclysm is going to be the expansion of “stay out of the fire that follows you.”

Ragnaros Awaits...

Ragnaros Awaits...

So finally at 85 what is there left to do?  Lots!  There is a great sense of elation upon hitting 85.  But its also like climbing to the top of a long flight of stairs to see a huge chasm with another flight of stairs beyond it.  Unlike what many experienced in Wrath, hitting the terminal level does not mean its time to start doing heroics, rather, you’ll need to gear up in regular dungeons to get your gear up to snuff before doing heroics.  As a consequence of the new stat system, it has never been clearer how much better or worse an item is.  Items of the same level with have identical primary stats.  So if you are a warrior like I am, any blue level quality 333 ilevel chest will have the same amount of strength and stamina.  The only variation will be which two secondary stats are included from the list of critical strike rating, hit rating, expertise rating, haste rating and the new boy in town, mastery rating.  You’ll notice your health climbing rapidly as you replace your precious purples from WOTLK.

Level 80 gear will match ilvl 251 gear for stats if you have epic gems and enchants.  Once you get to level 82 greens, they will completely overshadow 2264 gear from ICC 25.  They only reason to keep those would be for an awesome 2-piece set bonus.  By level 83 greens you’ll want to switch, mainly for the raw increase in primary stats. you’ll start having 50-60k of health by this point and it only goes up.  A fresh 80 in quest greens and blues will have about 80-90k health and when you are ready for heroics, 100k and more.  This applies for dps and healer classes too, not just tanks.  Even with this massive stat and corresponding health increase, you will notice your dps drop as you level.  This is painfully true for Fury Warriors.  The stat formula changes each time you level, requiring larger and larger amounts of the secondary stats like hit, crit and haste to give the same percentage increase in accuracy, critical hit chance and speed they once provided.  As a fury warrior it amounts to about 5-6% hit lost per level if you do not increase your hit rating.  It is a noticeable lost of rage generation.  Basically with upgrades, you will hit harder, but hit and crit far less often.  If you use a dps meter, it means your dps stays mostly the same or for warriors, slighty lower than what you were doing at 80.

So sitting at level 85 now, I am slowing down slighty, taking time to level my professions, do the dailies for reputation and finish questing in Twilight Highlands.

PS.  The picture above comes from standing in the fire in Twilight Highlands for the Deathwing achievement.

PSS.  Amusingly I hit 85 doing the uncovering the conspiracy quest in Stormwind as part of the chain for the call to arms to Twilight Highlands.

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Quick Shot – Charging without Moving

Quick Shot – A column sharing pictures, screenshots and photos related to WoW.

Just a quick one, I was running HoL on Paia today with a good grp and we were just whizzing through the instance.  We were running through the final stretch when I get knocked back by one of the Titanium Vanguards, the big guys with poison spears.  But he didn’t actually move to hit me, I just flew back while he stood still.  Not an unheard of glitch, but it did spark some amusing party chat.  A fun chuckle.

The Blues – Cataclysm Dungeons will need to be Discovered before Appearing in LFD

The Blues is a column with personal commentary on the “blue” posts from the World of Warcraft official forums.

Responding to a question in the official WoW forums, Zarhym confimed that Cataclysm dungeons will not be available in the Looking for Dungeon (LFD) tool until you discover the entrances in Azeroth.  A change I fully endorse after the disastrous first days after the ICC 5-man dungeons were released.  I remember many party members that had to be replaced when they couldn’t find their way back to the instance after a wipe, as they had used the LFD tool to get to the dungeon never having found it in Icecrown before.  he also adds that gear requirements would be lower for heroic modes compared to the same jump from normal to heroic mode dungeon in WOTLK.  I have mixed feelings about this second bit.  Coming a few months later to WOTLK most people, myself included jumped straight to Heroic modes without doing many of the normal dungeons.  I think a better plan would be to make heroic versions of not terminal level dungeons (i.e. lvl 80 dungeons) easy while waiting a month or two and releasing harder heroic versions of level 85 dungeons, just so players won’t skip ahead quickly and will dungeons to run for decent gear when the next raid tier is introduced.  In the same way the ICC 5-man heroics were pretty challenging for 80s that did not gear up in Ulduar.  It would avoid the problem of players which were geared skipping the normal 5-man ICC dungeons almost completely.

The official forum post after the break.

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The Blues – Cataclysm Badge and PvP Point Changes

The Blues is a column with personal commentary on the “blue” posts from the World of Warcraft official forums.

Another piece of the puzzle falls into place.  Blizzard follows up the post on raiding changes with an overview of badge and PVP point changes in Cataclysm.  They are finally simplifying the various tokens, reducing them to one for easier content, Hero points and Valor points, for harder content, comparable to Truimph and Frost badges in current 3.3.3.  the biggest change, and one that I am very happy about is the decision to limit the amount of the harder tokens obtainable weekly.  This will mean that items can be better balanced against the total number of tokens obtainable and at the same time, you don’t have to feel like you are grinding for tokens in heroics so you don’t waste any “token” opportunities.  For example, the maximium number of tokens could be set at, say 14 a week.  You could get them by doing the VOA equivalent (2 Valor pts) and also doing two of the smaller raids with 5 bosses where the last boss would give 3 instead of 2 badges for a total of 14 badges that week.  Or if your raid is unable to down the last two bosses, you could make up those badges by running three daily heroics.  Alternatively for a more casual player, he might choose to just run the daily heroics for the 14 badges.

This change will also address two of the current complaints in WOTLK.  Hardcore raiders will no longer have the need to run daily heroics to be competitive and heroics will be in a better place when the players running it actually want to experience the dungeon and get the loot from it.  its hard to get a full dungeon run in as a new player when the experienced players are just skipping as many bosses as possible for the daily frost badges.  Secondly, with alternative ways to get the weekly limit of badges, raiders will be more content to do progression content, rather than always going for the easy bosses first, to get the most badges.

More thoughts and the full post from the official forums, after the break.

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Gaia – Bear with Me!

Running daily heroics is time consuming when all your alts have DPS roles.  So recently in partly an effort to shorten queue and running times for the dailies, I have been trying to respec the secondary spec of some of my alts to other roles like healing and tanking.  Gaia is my second character to make the conversion and return to tanking.  More after the break.

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