The Blues is a column with personal commentary on the “blue” posts from the World of Warcraft official forums.
Another piece of the puzzle falls into place. Blizzard follows up the post on raiding changes with an overview of badge and PVP point changes in Cataclysm. They are finally simplifying the various tokens, reducing them to one for easier content, Hero points and Valor points, for harder content, comparable to Truimph and Frost badges in current 3.3.3. the biggest change, and one that I am very happy about is the decision to limit the amount of the harder tokens obtainable weekly. This will mean that items can be better balanced against the total number of tokens obtainable and at the same time, you don’t have to feel like you are grinding for tokens in heroics so you don’t waste any “token” opportunities. For example, the maximium number of tokens could be set at, say 14 a week. You could get them by doing the VOA equivalent (2 Valor pts) and also doing two of the smaller raids with 5 bosses where the last boss would give 3 instead of 2 badges for a total of 14 badges that week. Or if your raid is unable to down the last two bosses, you could make up those badges by running three daily heroics. Alternatively for a more casual player, he might choose to just run the daily heroics for the 14 badges.
This change will also address two of the current complaints in WOTLK. Hardcore raiders will no longer have the need to run daily heroics to be competitive and heroics will be in a better place when the players running it actually want to experience the dungeon and get the loot from it. its hard to get a full dungeon run in as a new player when the experienced players are just skipping as many bosses as possible for the daily frost badges. Secondly, with alternative ways to get the weekly limit of badges, raiders will be more content to do progression content, rather than always going for the easy bosses first, to get the most badges.
More thoughts and the full post from the official forums, after the break.
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